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 URBAN RESCUE 2 UPDATES

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TAMBuk



Number of posts : 2
Location : malaybalay
Registration date : 2008-08-26

PostSubject: URBAN RESCUE 2 UPDATES   Tue Sep 23, 2008 12:52 pm

LEONARDO T.PANARES LODGE NO.22O F. & A.M
and
TEAM AIRSOFT MALAYBALAY BUKIDNON
Present
1st PRO-10 DIRECTOR’S CUP
P C/SUPT TEODORICO C. CAPUYAN AIRSOFT INVITATIONAL TOURNAMENT

Operation: URBAN RESCUE 2

attention all teams

Because almost all the teams that
are invited have difficulties reaching the 21
man team in our tournament (URBAN RESCUE 2),
the EXECOM of T.A.M.Buk. come to a decision
to change from 21 man team to 18 man team.


heres the 3d map of the tournament
URBAN RESCUE 2














there will be a raffle draw during
the announcement of winners on sunday Sept. 28.
ticket sold @ 100.00 each



and during the fellowship
night Sept. 27
we are giving away freebies like
mask, gloves, bushing and many more...


LEONARDO T.PANARES LODGE NO.22O F. & A.M
and
TEAM AIRSOFT MALAYBALAY BUKIDNON
Present
1st PRO-10 DIRECTOR’S CUP
P C/SUPT TEODORICO C. CAPUYAN AIRSOFT INVITATIONAL TOURNAMENT
Operation: URBAN RESCUE 2



GENERAL RULES AND REGULATIONS:

18-man team
Single round robin

Venue:
The Grandstand, Malaybalay City, Bukidnon

Chrono Limit:
450 FPS ( guarder ) chrono w/ 0.20 gm. BB

Safety First on the Playing Field:
No real Firearms/Ammo e.g. real guns / real knife: showing off real guns will disqualify the team and on future games until deliberated by grievance committee.
No Players are allowed if under the influence of Drugs or Alcohol
Consider every gun loaded
Do not flaunt/show your AEG in public
Never point the AEG to anybody/anything you do not intent to shoot
No protective gears, no play ( wearing of T-shirts, short pants, & sandals will not be allowed to enter the game site.)
Keep your finger off the trigger until you fire

Players Elimination:
Direct line to anybody and extensions (vest, ghillie suit, pads) is considered hit
Friendly fire
Knife Kill (must carrying an Air soft weapon, when tapping players)
Ask to surrender within 5M
Two players on point blank considered as draw both are eliminated
Ricochets are not considered hit

No Hit Call:
Shooter cannot call opponent out
Hit players to acknowledge by shouting HIT, DEAD or OUT
After being acknowledge as “hit” raise your gun/arm over your head while going to the neutral zone


NO Hostages:
No hiding behind non-combatant/hit players/marshal

No Holding or grappling:
No holding on to opponent’s gun
No rough physical contact between players

Avoid Inflicting Unnecessary Pain:
Shooting at point blank is discouraged
No blind fire
Immediately stop shooting players signifying “Hit!”

Dead Men tell no tales:
No coaching from any non-combatants (umpire, eliminated players, spectators, bystanders, etc.)
Players are to return to insertion point after being hit, standing by the sidelines is not allowed.
NO radios or communication equipment allowed during play.

Marshall’s Decision is final:
Observe proper decorum at all times and respect marshal’s decision.
Only the team leader is allowed to present to the head marshal ( against the opponent teams or against the marshal ). Otherwise point will be deducted to your team.
Players must respect marshal’s decision while games are going on, any complaints must be referred to your team leader AFTER the game, and otherwise points will be deducted to your team

Game Objective:
ELIMINATE THE GUNNER AND RESCUE A PRISONER SOLDIER within 7mins.

Point System:
Each ….
Yellow card correspond to 20 points deduction from team points
Red Cards correspond to 30 points deduction from team points

Yellow Card Violations ( 20 points deduction )

Complaining to the marshals decision
Hit calling the opponent
Swearing/use of profane language to a player and marshal
Ignoring marshals call(visual block)
Using human shield, both players and marshal
Blind Firing
Refusal to stay at insertion point after being hit
Removing of facemask in playing field



Red Card Violation ( 30 points deduction )

Intentional hitting/firing at marshal
Arguing with marshals while the game is still ongoing
Ignoring marshals call of yellow card



Black card ( 100 points deduction )

Unrelentless firing (more than 3 seconds)at an already hit player
Continuing to play even after declared red card
Playing while under influence of drugs and alcohol
Playing without safety protective gears
Deliberately destroying playing barricades.

Double Black cards ( expulsion / out of the event )

Enticing a fist fight with either player or marshal
Showing of real firearms and ammunition during the event




Staging Rules:

1. The Head marshal will give the participants the time schedules for each team to play.

2. While a game is started, on deck team should go to the staging area and the succeeding
teams should go to the chrono area.

3. Chrono will be done at the chrono area prior to every game. AEGs with a chrono of more than 450 fps using a .2 bb will not be allowed and automatically be impounded at the chrono area. However, the player without his/her AEG will still be allowed to play. The team who had impounded with a high fps AEG will always be minus 1 or more depending on how may AEG is over chrono, for the entire tournament.( .2 bbs for chrono purposes will be provided by T.A.M.BUK.)


4. Box magazine is allowed only for the use of the gunner at the gunners nest. The rest of the players will have to use standard magazine.

5. T.A.M.BUK. marshals have the right to conduct random chrono after each game and inspect AEGs for suspected high FPS. AEG’s identified with high FPS will automatically disqualify the team for that particular game and the opposing team wins the game.The team who had impounded with a high fps AEG will always be minus 1 or more depending on how may AEG is over chrono, for the entire tournament.

6. The marshalls will call out “HIT” to a player when the player is in motion. The marshal will give yellow cards every 5 sec for the player who will not acknowledge the call.

7. However, when “stationary” the player is responsible to declare “HIT” and the marshall will give a YELLOW card to players who will not declare after being counted five seconds.

8. A player in doubt can ask the nearest marshall to confirm the “HIT”. The marshall will give a thumbs up sign to let the player continue. A thumbs down to confirm a “HIT” and the player then is out of the game.

9. A team that will have an accumulated five (5) yellowcards or two (2) red cards for every game will automatically disqualify the team for that game and the opposing team automatically wins and get the max points.

10. Only the team leader is allowed to present complaints to the head marshal otherwise a yellow card penalty will be served to the team.

11. MARSHALL’S DECISION IS ALWAYS FINAL.

NOTE:

The organizer of this event will place a RED or ORANGE sticker at the tip of the AEGs during the game as required by the Philippine National Police and The Firearm and Explosive Security Agency Unit.(FESAG).


GAME MECHANICS:

1. This is a scoring system mission based game.

2. The teams have two missions per game

a. Mission 1: eliminate the gunner at the gunners nest by shooting the target from the sniper area. (Only the assign sniper can shoot the target, otherwise the points will be added to the opponent)
: = 50 points.

b. Mission 2: Rescue the PRISONER drag and protect up to the extraction point.
: = 50 points

3. Ranking will be based on the total points gained by a team for the whole duration of the tournament. Penalties will be deducted from the teams total points.

4. Team without a penalty or who has the lowest penalty for the whole duration of the event will receive the SPORTMANSHIP AWARD.

5. The game ends when:

a. One of the rescued prisoner reaches the extraction point.
b. Both prisoners are dead.
c. The 7 min time allotment is finished.
.

Competing teams

TEAM
1. SAG Cagayan de Oro City
2. CAG Cagayan de Oro City
3. DWARF Cagayan de Oro City
4. GAW Cagayan de Oro City
5. BLIZTKRIEG Cagayan de Oro City
6. FRAG Cagayan de Oro City
7. MALCOM Malaybalay City
8. KAT Quezon, Bukidnon
9. KAST Kabakan, North Cotabato
10.
11.
12.
13.
14.


we're still waiting for the other teams to confirm

during the game
THERE WILL BE AN ON SITE AEG (Automatic electric Gun) REGISTRAION by The Firearm and Explosive Security Agency Unit (FESAG) Region 10.


hotel and accommodation, and room rates

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